VRVynz – My idea for a new type of VR game

Ok, here goes. I said a long time ago that I would start putting my ideas “out there” because I don’t have the resources to make them come to fruition. I contacted SickHead Games (a Game Development company) to see if they would be able to make this for me for a price I could afford. No luck. They said it would be between $100k and $400k. So, I have decided to put it out to see if someone would develop it just because I want to play it, myself. Here’s the email I sent to them. Maybe I don’t know how to pitch a game?

This will be a dark/neon-ish world [like a popular saber game] with new movement mechanics.  Stationary gameplay.  Start on a platform. In the distance you see neon “ropes”/”vines” either swinging or moving up and down.  You hold the left trigger and right trigger to pull YOURSELF back like a bow and arrow. Moving the sticks left/right will rotate you around the vine. Up and down will point you up and down. At the start, a translucent vine will be in your left hand. (This won’t show up when you are on a vine.) When you let go of the right trigger, both triggers release and you are shot in the direction you were pointed in, arcing like an arrow would arc.

When you are flying through the air and get close to the vine, the controller will vibrate, indicating that you have to grab the vine with your left trigger. Once you grab it, it may start moving down, some of the vines may start falling, so you must find the next one to shoot yourself to quickly.

You can shoot yourself in any direction. There will be walls that you must avoid, moving walls that have a hole that you have to shoot yourself through, some platforms you can stand on, the floor may be spikes that will kill you if you fall. Setup will be left/right handed, so you can choose which hand pulls you back.

Also, there should be the ability to turn on and off a dotted line that will show you where you will be shot to.”Thick” air (volumetrics?) should make it so you only see the next vine in the distance. (or whatever is around you that is the same distance) The vines should produce a low neon-ish hum when you are near them. The game should allow for different maps to be purchased and installed [like a popular saber game] as well.

Eventually, I would like multiplayer and for the game to be customizable so people can share their maps. This should also include textures with alpha channels so there could be actual “vines” or chains, etc. (This part can come later, but may affect how it is coded to begin with.)